You may already be familiar with Larry Correia’s Monster Hunter International series. In case you’re not, it’s the present day. Monsters are real: everything from every monster movie or D&D manual is probably creeping around in the shadows right now. Why don’t we know about them? Two reasons: first, the Monster Control Bureau keeps the secret, by intimidating witnesses, destroying evidence, and paying for the second reason: Professional Monster Hunters. They kill the things that go bump in the night, for pay, and keep the world not just safe, but ignorant of the mind-shredding terror waiting outside their doors.
Now, the vampires and werewolves aren’t any less scary than in the movies; Correia isn’t going for the “reduce-everything-to-something-biology-can-accept” cop-out. No, they’re immortal, immune to a lot of things, and laden with supernatural powers. And some of them, at least, are smart about it.
Fortunately, mankind isn’t limited to movie-cheerleader-victim types, either. Do silver bullets work on werewolves? Well, then 2000 silver rounds a minute will work even better! Or perhaps a .50 BMG round made of solid silver fired from half a mile away. They hunt the night? Thanks to thermal and Starlight optics, we can hang in that contest. They heal all wounds? Does that include tissue seared into black dust by white phosphorus?
Sure, our guys have it rough sometimes when they don’t have all the facts. Monster Hunters die sometimes. Or worse, they die and then get back up, but now they’re evil. There’s no such thing as a “good” vampire in MHI-World, and the only sparkling they do is when you mix some magnesium dust in with the napalm.
So it’s a secret war with the Darkness, or the several factions of Darkness so far identified by MHI and its competitors. Can private enterprise, cutting-edge ballistic weaponry, and government agents hold back the night in a series of potentially species-ending crises? Well, so far, yes. But the series isn’t over …
Next up: Your Collection Plate Dollars At War